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AW: Resurrection and time management
hi Ruud
'Close call, a tie is a good thing. a very good thing it seems the Res and Tasc's are very very close the Tasc however will never get any better and the Res will ONLY get better So for a '30 minutes / all' i program Ruffian before every move with the info that it has 5 moves left and calculate the remaining time for it. to be honest i think you have already enabled the Res to play a correct "ALL' game this is to say the user can set the "ALL" to 98 moves(it will switch back to 20 after 98 and does not allow 99) i think its correct to set this once and not manipulate it after every move there are several computers mainly Saiteks which consider an "ALL" game to be ALL /99 some computers even offer choices like this when switching levels: 5/99 10/99 30/99 etcetc however i used the 60 moves for all games ..i had no time over steps How long were the average thinking times of the Resurrection and the R40 in a 30 minute match ? Did Resurrection lose games on strange time behavoour during game play ? R40 moved quicker ..avg was about 30-45 seconds per move it never took more then 90 seconds for a move Res avg move was about the same.however it would sometimes go into 'DEEP " thinks taking as much as 3 minutes a move this happenned about 3-4 times in the 5 games but it had nothing to do with the time control..this "DEEP" thinking could occur right out of the opening,or even in the endgame in game 3 which had an early exchange of queens it did not once go into a "DEEP " think "Deep" Sjeng Regards Steve |
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AW: Resurrection and time management
How DEEP is your chess module ? Or should i state when ?
Greetings Ruud
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Grusse, Ruud Martin |
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AW: Resurrection and time management
Hi Steve, Hi Ruud,
Zitat von Steveb
hi Ruud
'Close call, a tie is a good thing. a very good thing it seems the Res and Tasc's are very very close the Tasc however will never get any better and the Res will ONLY get better So for a '30 minutes / all' i program Ruffian before every move with the info that it has 5 moves left and calculate the remaining time for it. to be honest i think you have already enabled the Res to play a correct "ALL' game this is to say the user can set the "ALL" to 98 moves(it will switch back to 20 after 98 and does not allow 99) Zitieren:
there are several computers mainly Saiteks which consider an "ALL" game to be ALL /99 In my database of about 1100 (self-played) Computer-Computer-matches there are about 25, that go over 100 moves. Ok, we can say, these long matches are so rare, that we could ignore it and let's take Res the risc to lose on time. But then we had to play every game (at least these where Res. has advantage!) until his opponent is checkmated; because if Res' opponent could make it to 100 moves, it would win on time... Zitieren:
[b]however i used the 60 moves for all games ..i had no time over steps
Setting "ALL" to 99 (or 98?) seems to be the best (in my opinion), because I often have games with more than 60 moves. Now we could argue, if 99 or 90 or 80 is best... But I already suggested an "ALL"-time-management here and in Kurt's forum (newer version is in Kurt's forum! ) I would be interested in your and of course Ruud's opinion about it! curious regards, Robert |
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AW: Resurrection and time management
hi Robert It seems to me, that setting "ALL"to 99 moves for Action Chess is the best solution at the moment. yes i agree,but for my part i think its ok to leave it this way permanently(or make this change much later in the revisison process) i dont see any games where Res lost to the time management however i think my 5 games are the only games played with this time control of min/game sure, but does "99" by the Saiteks really mean "99" or does it simply mean "unlimited" number of moves"? What happens with the Saitek's time, when move 99 is reached? I don't think, that they overstep, do they? no it is very rare for a schachomputer to actually overstep in a game/min or at least i have rarely ever seen this you must remember that the operator time is eating the clock as well,so if a computer is over it is generally the operator losing the time and not so correct to call the game on time i think but perhaps others see overstepping more then me n my database of about 1100 (self-played) Computer-Computer-matches there are about 25, that go over 100 moves. Ok, we can say, these long matches are so rare, that we could ignore it and let's take Res the risc to lose on time. yes i think it is rare and not such a big problem Setting "ALL" to 99 (or 98?) seems to be the best (in my opinion), because I often have games with more than 60 moves. Now we could argue, if 99 or 90 or 80 is best... i think this is sufficent for my part i think its better Ruud concentrates on other important changes such as: 1)Save and LOAD 2)FULL RETRACE AFTER TAKEBACK 3)Auto-reset to NEW game after pieces replaced in starting position better tweaking of time management comes after Deep Sjeng and other important changes i know each owner of Res thinks his concerns are the most important ) i am guilty of this is course isnt it great to be able to be a part of the progamming of this new computer? an amazing time i think But how abpout the following suggestion: In general, at xxmin/game, Res should have about xx/60 as average thinking-time per move. And when the last 10-15% of the xx mins are reached, it should be reduced to 30% of xx/60. And when the last minute is reached, it could be reduced further! (1s/move?) Of course, we can discuss about it... But it should have nothing to do with number of moves played! its a fine suggestion of course but i think game/98 is perfectly acceptable Best Regards Steveb |
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AW: Resurrection and time management
Attention Robert
VERY IMPORTANT CRUCIAL NEW INFORMATION!! the number of moves can be set to 99 if you first go to 98 then it switches to 20 then use the left arrow and it will cycle down to 19..18...1..then 99 i know this is highly important information ) News Breaking Regards Steve |
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AW: Resurrection and time management
Hi guys,
somewhere else - actually here: https://www.schachcomputer.info/foru...61&postcount=2 I suggested the simple algorithm always to take the remaining time in min, say x, and to tell Resurrection to use it as x sec/move. This would lead in Ruud's example (30 min game, 12 used) to (30-12) sec/move = 18 sec/move at that moment. Of course another simple solution would be indeed to use 30 min/99 moves and maybe (inside the algorithm) to switch after (30-5) minutes to 5 min/99 (additional) moves or something (Or after 30-6 minutes just to be sure or whatever). Or one could use a mixture of those rules... Best, Martin |
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AW: Resurrection and time management
Giving it another thought, maybe just a very simple
80% of the total time for the first 60 moves, 10% for the next 40 moves, 10% for the next 60 moves would be sufficient (or 70%, 20%, 10% or something)... Thinking Regards, Martin |
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AW: Resurrection and time management
Zitat von Steveb
Attention Robert
VERY IMPORTANT CRUCIAL NEW INFORMATION!! the number of moves can be set to 99 if you first go to 98 then it switches to 20 then use the left arrow and it will cycle down to 19..18...1..then 99 because of this, i was a little confused about your "98"; I always went too far and had to go back! What i don't know until now: does "00" maybe mean "100"? Zitieren:
i know this is highly important information
) Robert |
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AW: Resurrection and time management
Hi Robert
What i don't know until now: does "00" maybe mean "100"? i can test this very easily if i play a game against Res and i can manage to even draw then we know it means all moves in 0 seconds Best Steveb |
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