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AW: Conny 3.6 Mhz
It is to me not a pure endgame mistake which you typically recognise in an voluntary piece exchange into a lost endgame. An 8 bit program at no more then 4Mhz typically considers 7 up to 8 ply @ tournament play (3 minutes a move) The progam uses the shannon A Strategy, meaning he will calculate the whole tree. This takes time as the possibilities are on average x40 for every ply added. This is also a reason why I have such a bad score against the Turbostar (5 to 10%) . I believe the Turbostar 432 KSO has a A & B-strategy program and is a real frustration for me. It scans the tree for a few ply (3 to 4 A Strategy) and then makes a few deep dive considerations on the most promising variations like humans do (B-Stategy) in an attempt to eliminate the calculations of stupid/non-promising move considerations. Of course a sacrifice combination can be quickly overlooked (like a queen sacrifice to mate) as initially catalogued unpromising , therefore the whole variation may be quickly dropped. Either choice was a programmer choice back in the 70'ies , 80'ies and early 90'ies. https://chessprogramming.wikispaces.com/Type+A+Strategy https://chessprogramming.wikispaces.com/Type+B+Strategy Geändert von StefanT (15.08.2018 um 13:51 Uhr) |
Folgender Benutzer sagt Danke zu StefanT für den nützlichen Beitrag: | ||
applechess (15.08.2018) |
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