Hi
hap,
I have a problem with making a plugin for the Chesster Phantom:

when the Phantom makes a move, its move is displayed only a fraction of a second in the LCD (and sometimes even not at all), and then immediately switches to the clock display. In this short time it's impossible for the plugin to recognize the move.
The 'normal' (previous) Phantom doesn't have this problem, so could there something be wrong in the emulation of this new Chesster Phantom?
If not, then do you have any idea to detect Phantom's moves with any other method?
I've already made some trials (e.g. getting these moves directly from the sensorboard or phantom driver), but I've not found a reliable solution yet.
Regards,
Franz